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<characters>
- <char> 
<name>Anastasia (Cinderella's stepsister)</name>
 <stats>(2, 3, 2)</stats>
 <ability>Can roll to strip items in play (gadgets or weapons) from adjacent characters on 4-6.</ability> 
</char>
- <char> 
<name>Belle</name>
 <stats>(2, 3, 2)</stats>
 <ability>Can roll 1d6 to run away once per attack.  Attacker may use remaining movement, if any, to catch up before attacking.</ability> 
</char>
- <char> 
<name>Big Bird</name>
 <stats>(3, 2, 2)</stats>
 <ability>At a cost of 1 card per space from his hand, Snuffleupagus will push another character.</ability> 
</char>
- <char>
 <name>Blind Mice</name>
 <stats>(3, 3, 1)</stats>
 <ability>Any attack within 1 square has a +1 dice on damage.</ability>
</char>
- <char>
 <name>Brain</name>
 <stats>(2, 2, 3)</stats>
 <ability>At a cost of 4 movement, Brain can figure out a way to open a one-way door without a key.</ability>
</char>
- <char>
 <name>Bugs Bunny</name>
 <stats>(2, 2, 3)</stats>
 <ability>Can burrow to a respawning site by using all movement except 1 on his turn.  Due to frequent wrong turns at Albuquerque, the respawning site is determined by die roll.  (Note that Bugs has not been fragged when he does this, and does not lose weapons in play.)</ability>
</char>
- <char> 
<name>Captain Hook</name>
 <stats>(3, 2, 2)</stats>
 <ability>When he successfully rolls to collect a gadget or weapon, he cheats and draws from his choice of gadgets or weapons pile.</ability> 
</char>
- <char> 
<name>Chang</name>
 <stats>(2, 2, 3)</stats>
 <ability>Charging attack: sacrifice 1 card per square to charge at opponent for an extra 1d6 damage per space.  Does not count against movement.</ability> 
</char>
- <char> 
<name>Cinderella</name>
 <stats>(2, 3, 2)</stats>
 <ability>Discard a card to at current speed flee after an attack.</ability> 
</char>
- <char> 
<name>Cinderella's Mice</name>
 <stats>(2, 3, 2)</stats>
 <ability>Can scamper under doors without keycards.</ability> 
</char>
- <char> 
<name>Cogsworth</name>
 <stats>(3, 2, 2)</stats>
 <ability>On a roll of 5-6, talks the attacking character out of attacking him.  Attack may be redirected to another character in range.</ability> 
</char>
- <char>
 <name>Cookie Monster</name>
 <stats>(3, 2, 2)</stats>
 <ability>Can eat one card from the hand of an opponent once per turn when in an adjacent square.  The card is discarded immediately.</ability>
</char>
- <char>
 <name>Daffy (Duck Dodgers)</name>
 <stats>(3, 2, 2)</stats>
<ability>Can teleport by switching spaces with another character instead of moving.</ability>
</char>
- <char>
 <name>Darkwing Duck</name>
 <stats>(2, 3, 2)</stats>
 <ability>Flamethrower, lava and acid attacks do no damage.</ability>
</char>
- <char> 
<name>Donkey-Dragon</name>
 <stats>(3, 2, 2)</stats>
 <ability>Mini flamethrower usable within 4 spaces, does 3d6 damage.</ability> 
</char>
- <char>
 <name>Dot Warner</name>
 <stats>(3, 2, 2)</stats>
 <ability>May discard entire hand (minimum 3 cards) to control movement for another player.</ability>
</char>
- <char> 
<name>Drizella (Cinderella's stepsister)</name>
 <stats>(2, 3, 2)</stats>
 <ability>Can roll to strip items in play (gadgets or weapons) from adjacent characters on 4-6.  Max one item per turn, item goes into her hand.</ability> 
</char>
- <char>
 <name>Felix the Cat</name>
 <stats>(2, 3, 2)</stats>
<ability>When entering combat, can choose to draw a gizmo from the gizmo stack.  The gizmo must be used in that combat, and is discarded when that turn is over. </ability>
</char>
- <char>
 <name>Fiona (ogre form)</name>
 <stats>(2, 3, 2)</stats>
<ability>Ninja leap: sacrifice 1 card per square to ninja leap at opponent for a 4d6 attack.  Does not count against movement. </ability>
</char>
- <char> 
<name>Gaston</name>
 <stats>(2, 2, 3)</stats>
 <ability>+1d6 to damage from tromping boots when attacking from an adjacent square.</ability> 
</char>
- <char> 
<name>Hades</name>
 <stats>(3, 2, 2)</stats>
 <ability>May discard entire hand (minimum 3 cards) to have a minion take half the damage when he is attacked.</ability> 
</char>
- <char> 
<name>Hercules</name>
 <stats>(3, 2, 2)</stats>
 <ability>Superior strength allows him to keep 1 more card in hand and 1 more weapon in play than normally allowed.</ability> 
</char>
- <char> 
<name>Lady Tremaine</name>
 <stats>(3, 2, 2)</stats>
 <ability>May go through either the discard or draw pile to find a keycard for immediate use.  Reshuffle the piles together after searching.</ability> 
</char>
- <char>
 <name>Marvin the Martian</name>
 <stats>(2, 2, 3)</stats>
<ability>Can use any weapon as if it is a beam weapon at the cost of one card for each additional ammo used in a shot.</ability>
</char>
- <char> 
<name>Mrs. Potts</name>
 <stats>(3, 2, 2)</stats>
 <ability>Boiling tea attack usable within 2 spaces; does 4d6 damage.</ability> 
</char>
- <char> 
<name>Peter Pan</name>
 <stats>(2, 3, 2)</stats>
 <ability>Flight: at normal movement cost, can fly across the board.  Avoids obstacles, but cannot fly through walls.  Must land at end of turn.</ability> 
</char>
- <char>
 <name>Pinky</name>
 <stats>(3, 2, 2)</stats>
<ability>Pinky is surprisingly resilient (as evidenced by the abuse he takes from Brain):   for any roll involving Health, Pinky can choose to reroll one die. </ability>
</char>
- <char>
 <name>Pink Panther</name>
 <stats>(3, 2, 2)</stats>
<ability>Pink Panther is so good at avoiding damage, he can choose to have his opponent reroll one damage die.</ability>
</char>
- <char>
 <name>Puss in Boots</name>
 <stats>(2, 3, 2)</stats>
<ability>Cute eyes: any opponents other than canines or avians must roll to overcome cuteness.  On a 4 to 6, they may attack.</ability>
</char>
- <char>
 <name>Road Runner</name>
 <stats>(2, 3, 2)</stats>
<ability>Can make a Speed minus 1 roll against attack rolls to evade.  If successful, moves one space out of line of fire.  If unsuccessful, rolls Health as normal. </ability>
</char>
- <char> 
<name>Shan Yu</name>
 <stats>(3, 2, 2)</stats>
 <ability>May discard a card from his hand to send his eagle to disarm an opponent.  The eagle will drop the stolen weapon 1d6 squares from the opponent.</ability> 
</char>
- <char>
 <name>Shrek</name>
 <stats>(2, 2, 3)</stats>
<ability>Any attack within 3 squares has a +2 dice on damage for gas attack.</ability>
</char>
- <char>
 <name>Stitch</name>
 <stats>(2, 2, 3)</stats>
<ability>Can link any 2 weapons and shoot them together at a cost of one card (per combo, not per shot).  Mark off ammo from both weapons, combine the damage as a single attack. </ability>
</char>
- <char>
 <name>Sylvester</name>
 <stats>(3, 2, 2)</stats>
<ability>Delayed reaction to getting fragged allows Sylvester a final shot.</ability>
</char>
- <char>
 <name>Taz</name>
 <stats>(2, 3, 2)</stats>
<ability>Deflection allows Taz to reroll one die on any defense rolls.  On a successful defense roll, Taz spins the attack off to one side (roll a die) and avoids the attack.  The attack and rolled damage continue past in the rolled direction.</ability>
</char>
- <char>
 <name>Tigger</name>
 <stats>(2, 3, 2)</stats>
<ability> Jumps at normal movement cost, instead of double.  Can jump a distance of up to Spd*2.</ability>
</char>
- <char>
 <name>Tweety</name>
 <stats>(2, 3, 2)</stats>
<ability>Flight: at normal movement cost, can fly across the board.  Avoids obstacles, but cannot fly through walls.  Must land at end of turn, and cannot fire weapons while in flight. </ability>
</char>
- <char>
 <name>Wakko Warner</name>
 <stats>(2, 2, 3)</stats>
<ability>When making an attack, he can choose to draw a weapon from the weapon stack.  If a weapon is drawn, it must be used for the attack, and is discarded at the end of the turn. </ability>
</char>
- <char>
 <name>Wile E.</name>
 <stats>(3, 2, 2)</stats>
<ability>Goes out with a boom.  Anytime he dies (fragged or otherwise), the explosion does 3d6 damage to a 2 square radius around him.</ability>
</char>
- <char>
 <name>Yakko Warner</name>
 <stats>(2, 3, 2)</stats>
<ability>Chooses where to respawn instead of rolling for it. </ability>
</char>
- <char> 
<name>The Beast</name>
 <stats>(2, 2, 3)</stats>
 <ability>May attack an opponent in an adjacent square using claws at Health + 2 for damage.</ability> 
</char>
</characters>